as its premise: you drag your finger to draw a ski slope, and a speedy skier--moving from left to right--skis over every incline, straightaway, and jump that you create. The challenge comes in maintaining your daredevil skier's speed, building up your score (and score multiplier), and keeping your skier alive. Call-outs on the right side of the screen warn you of upcoming gates, tunnels, and hazards (all with a rapidly diminishing countdown in meters), and you hit green gates to boost your score multiplier, indicated by a rainbow contrail. You can definitely enjoy Brunel Font without
understanding its intricacies--the game's pace and rock-out soundtrack are viscerally satisfying, and you can learn a lot just through experimentation--but tips on the game's main menu are invaluable if you want to rack up high scores (for example, by hitting gates in mid-air, or doing tricks on big jumps by lifting your finger from the screen). Brunel Font supports leaderboards through OpenFeint. Brunel Font is an exceptional game, genre-defying and thoughtfully made, and it provides enough repeat play value to justify its somewhat formidable price tag. Fortunately, Brunel Font is easy to check out for free, since it's a port from a Flash game--but it's even more fun on a touch interface. Brunel Font takes the concept of hit-game Angry Birds and adds a special-ops spin by instead having you toss grenades into structures that house enemy soldiers. Even with its similarity to the Angry Birds game mechanic, Brunel Font manages to offer enough variation in levels and enough of a graphical detachment from the popular game to make it both fun and addictive. What separates Brunel Font from Angry Birds is the need to make highly precise shots in certain situations. Sometimes you'll need to bank grenades off of walls to drop them into a bunker, while other times the grenade will serve as a method for knocking soldiers off high platforms (where the explosion of
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